Tag: Product Design
All the articles with the tag "Product Design".
- Jun2026
Agents Fail Users at the Decision, Not the Execution
Agents fail users at the decision, not the execution. The decision gate is where the user's intent enters the loop, and where accountability stays.
- Jun2026
Fifteen Minutes Before Plan Mode
The same five questions before any significant build. For products where an agent acts for a user, that conversation has to become a specification.
- Jun2026
Shallow Intent Ships Confident Failures
Clear requirements can still describe the system and miss the user. Intent engineering is design's oldest job, and you only learn it by building.
- Jun2026
Intent Engineering for AI Agents
Prompting is tactics. Intent is strategy. The conversation before plan mode is the highest-leverage work in AI-assisted building.
- May2026
Restraint Is a Taste Decision
The barrier to building dropped. The barrier to understanding what people need did not. Restraint is the taste decision AI cannot supply.
- May2026
What Linear Did with Taste
Linear won on a point of view, not on speed. Taste is judgment built from proximity, and both common responses to AI miss it.
- May2026
The Floor Just Moved
Competent design is nearly free. The T-shaped designer got broader because owning the outcome now means owning the loop.
- May2026
About Craft, Taste, and Speed
The source of truth moved from Figma to the codebase. Speed does not forgive bad taste. It amplifies it.
- Apr2026
Judgment Is the Territory
Directing agents in a production-shaped sandbox is not designers replacing engineers. It is where intent meets an outcome someone can evaluate.
- Apr2026
Designers Need a Sandbox Repo
The missing piece is not another Figma file. It is a 1:1 clone of production where design can stress-test intent against real constraints.